Giorgio Giovanni Nigrini
Giorgio Giovanni Nigrini
Game Designer and Developer
My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.
Hi, I’m Giorgio Giovanni Nigrini. I’ve been passionate about video games for as long as I can remember. Growing up, video games were more than just entertainment—they were a way to connect with friends and family. During the COVID pandemic, my family and I would often come together to play, and that experience deepened my love for gaming even further. I’m driven by a desire to create player-focused, fun, and engaging narrative-driven experiences that bring people together and leave a lasting impact. My goal is to design games that not only entertain but also immerse players in unforgettable stories.
Giorgio Giovanni Nigrini
Developer
Waheed Mc kenzie
Artist/Game Designer
Deklin Moodly
Artist/Game Designer
In Rigbecai, the evil KingClingWrap has kidnapped Morbidi and taken them hostage. As the brave hero Rigbecai, with the help of Trots, you must navigate challenging obstacles and defeat the evil king to rescue Morbidi and restore peace.
Technologies Used.
Unity
Photoshop
Blender
During the development of Rigbecai, i was responsible for coding the game and as such i used c# and unity to make the game
Rigbecai was developed for Ludum Dare 53, which took place from April 28th to May 1st, 2023. Our aim was to craft a fun and engaging experience within the limited timeframe, balancing creativity and efficiency throughout the development process.
Giorgio Giovanni Nigrini
Developer/Game Designer
Kyle De Palo
Artist/Sound Designer
In Snack Attack, players take control of two characters, Mike and Dave. Mike and Dave run a food stall that sells items such as burgers and fries. They must pick up food items as quick as possible and deliver them to customers.
Technologies Used.
Unity
Aseprite
Blender
During the development of SnackAttack, i was responsible for coding the game and its varios sytems.
Snack Attack was developed to bring awareness and educate players about the struggles of market vendors. As such, our game mimics the hustle and bustle of a busy market
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Giorgio Giovanni Nigrini
Level/Game Designer
Deklin Moodly
Level/Game Designer
Nala Mthembu
Developer
Technologies Used.
Jesse’s U-Turn is a 3D third-person, narrative-driven video game. The player follows Jesse's journey out of poverty and back on his feet after losing his job.
Unity
Fl Studio
Blender
Throughout this project i was responsible for Level and Game design and
Jesse’s U-Turn was created in collaboration with the nonprofit organization U-Turn. The main focus of the game is to educate and raise awareness about the struggles homeless individuals face on the streets.